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» Blaze O'Karan, Guess who's back!
 Posted: Apr 18 2013, 12:43 PM


Group: Members
Posts: 210
Member No.: 6
Joined: 9-September 12

Name: Blaze O’Karan

Age: 18

Gender: Male


Pyromancy: Blaze uses straight-up pyromancy; his potential control over and manipulation of fire makes the element as flexible as his imagination. However, this is assuming he can control it sufficiently to pull off what he wants, which is oftentimes easier said than done. At the start, he can’t do much more on his own then cast flame with some inertia, a la your basic fireball or flamethrower attack. Only with the Dragon Crystal can he do more in terms of control than he can do alone.

Crystallization: Blaze has also gained the ability to turn flames into pure amber crystal, apparent from his use of it during his “Drone Time” in Lyoko. Starting out, he doesn’t know how he did it, but once he regains the ability to, any amber crystal he places in any world can be used as a second set of eyes and ears for a minimum fifteen foot radius. He can reverse the crystallization process at any time to take control of the flames contained within, but he must be physically present to do so. He can also cause any amber he creates, as well as the Dragon Crystal, to Shine: basically, this ability just lights the amber up from the inside anywhere from a dim glow to blinding levels.

Overdrive Mode: Blaze can only activate this state during times of great emotional distress and anxiety, at least at first. (Think of it like how Digivolving behaves in the anime.) A combination of his pyromancy, crystallization, and the Dragon Crystal, Blaze becomes fully encased in a suit of amber armor, complete with a fully functional dragon tail and matching wings. His flame output and control with the Dragon Crystal is doubled and he gains the ability to use multiple Dragon Crystal forms simultaneously. However, he loses most of his rational control and can be counted on to attack anything that moves for the short time he can have it activated. After the form wears off and Blaze reverts to normal, the extremely exhaustive use of his powers will cause him to collapse into unconsciousness.

Miscellaneous: Thanks to his time in Neo Domino City and having the need to maintain a now nonexistent Duel Runner (this was back in “the Legends multiverse” as opposed to this “new multiverse,” as he refers to them), Blaze has significant mechanical prowess and knowledge. During his now nonexistent time with the Assassin Order, he also picked up some stealth and parkour skills. Also, during his time between multiverse iterations, Blaze apparently picked up a few normal skills, those being some martial arts, archery, and creating music via the guitar, flute, synthesizer, and/or piano. How he got any of these additional skills is a mystery, but Blaze simply assumes it was downloaded into his brain during his “Drone Time” in Lyoko, for all the sense that makes. His dog, Tired, is also perfectly capable of defending itself against Heartless threats, and can even destroy some of the smaller ones singlehandedly.

Equipment: Other than the clothes on his back (and unless his canine companion, Tired, counts), Blaze doesn’t start out carrying anything but his Dragon Crystal, a transforming piece of amber that acts as his primary weapon and an amplifier for his power. In its idle state, the crystal takes on the circular design of a long but coiled dragon, with its head resting in the middle of the disc; it can fit harmlessly in the palm of your hand. When used in battle, however, the crystal comes alive, expands, and transforms into different battle items as Blaze needs them to shape his power, with more forms being unlocked as Blaze learns to control both it and his pyromancy. (Note: Only Flame Sword is unlocked at the start.)

Dragon Crystal Forms:

Flame Sword: By far Blaze’s favorite form to use the Dragon Crystal in during battle. The crystal takes the form of your standard sword with a hand-and-a-half-length handle, with most of the dragon’s distinguishing features being used to decorate the hilt and handle of the sword. Used in this form, Blaze’s pyromancy can be used in an almost automatic way, his powers being activated with less mental effort on his part and more through the actions he takes by swinging and stabbing with the sword. His starting inefficiency with controlling his fire makes this crystal form usually the most practical.

Fire Staff: Normally used in more long-range or stealthy combat, if it gets used at all. The Dragon Crystal lengthens itself into a longstaff, with the head of the dragon decorating the top of the staff and the rest of the dragon’s features appearing in order further down. This form allows Blaze to consciously focus his pyromancy in more complex and precise ways; this won’t be practical in open battle, however, until Blaze learns how to better control his fire.

Amber Shield: Blaze’s go-to option for defensive positions. The Dragon Crystal encases his left arm, from his wrist to his elbow, in crystal and forms a large shield over the top of his forearm, with the claws decorating the wrist-mount and everything else decorating the shield. This is only really used to block attacks, although Shining the amber can temporarily blind opponents, and of course, there’s always the shield-bash option.

Amber Armor: The Dragon Crystal expands to completely encase one part of the body in a piece of crystal armor, allowing for different applications of pyromancy depending on which form it takes alongside additional protection of the body part in question. For example, a gauntlet would allow for fire punches or fire blasts from the hand, while a pair of boots would be capable of flight. This is general shorthand for the different armor forms the crystal will eventually be able to take, though Blaze will only be able to unlock them one at a time.

Dragon Limbs: These limbs will only form for Blaze very “late in the game,” so to speak, as they are both deadly tools and marks of his grown power. Dragon wings can be formed for full-fledged flight and on-the-fly shielding, while a tail might be formed as a powerful extra limb in combat, and claws or even a head can be formed over his hands to drastically increase his power in short- or long-range combat, respectively.

Condition: Despite the regression it has suffered, Blaze’s body has shaped itself to be capable of the parkour, battling, and receiving the abuse that Blaze has to put it through on a regular basis; it has only become more so after his “Drone Time” in Lyoko, where his (admittedly virtual) body was at the command of a mind that didn’t know how to take care of it. How his mind is depends on when you ask him. Before being released from his binds in Lyoko, he’s nothing more than a drone, with no memories, no emotion, and barely any consciousness to speak of. The closest comparison is the Lingering Will in the Keyblade Graveyard, and the only “desire” he acts on is to kick the crap out of the local baddy, X.A.N.A., wherever it might rear its ugly head. Afterwards, however, his mind is perfectly fine, capable of remembering and feeling everything from his past. The only other thing of note is that Tired acts a bit more sentient than a dog, especially a puppy, probably should be, though that’s never proven to be a bad thing.

Personality: Blaze is something of an odd person to be around nowadays. To his allies, he’s pretty energetic and reasonably kindhearted, and he doesn’t pick too many bones about how something is possible, given where he is. If anyone were to catch him with his guard down, though, they might find a troubled, serious nature; he’s constantly trying to figure something out, but he refuses to tell anyone what. To his enemies, he’ll enjoy the occasional round of mirthless banter, but he prefers to let his fists and flames do the talking for him. And if you’ve really pissed him off, do yourself a favor and steer clear; if his anger gets the best of him, Overdrive Mode could very well happen, and then it’s just carnage for at least two minutes straight.

Oh, and as far as Tired goes, he’s an unnaturally smart pup, giving Blaze subtle hints as to what he should do if he needs that extra push to actually do it. He’s also very friendly towards those he considers friends, or at least allies. He is a dog, however, and therefore does let his instincts guide him; if he feels something’s wrong on a danger level, such as meeting a person whose demeanor sets him off or running into an area where Heartless are about to spawn, he starts bearing claws and teeth. In these situations, not a lot of people would immediately call him friendly, or even cute.

Morality: Blaze has a natural affinity towards the side of good, but he has learned when action needs to be taken in order to save lives. He has also learned that said action may not always be black and white, but more often than not when it pops up, it is definitely necessary, and he makes no bones about it. Still, if there’s any way to save everyone, he’ll blast his way through anything and everything that gets in his way to do so. Tired, however, is much more straightforward. If someone needs help, he’ll find a way to lend a paw, and if there’s an ally that’s about to die, the little pup will fight tooth and claw to make sure they don’t.

Appearance: Blaze looks younger than he actually is; in fact, the jump between multiverse iterations has regressed his body to that of when he was fourteen. As a result, he stands roughly four-foot-six. Still, he kept the lean, muscular build that has allowed for his parkour and martial art skills. Eyes are bright green, hair is crimson red, and he wears blue jeans, white sneakers, a brown shirt, and a fire-red jacket - that is, when he’s not wearing a full-body red cloak over the whole ensemble in the style of his old Assassin robes.

As for Tired, the little pup is a male, two-and-a-half-month-old golden lab, and looks a little scruffy from time to time if he’s been in a few brawls recently. He wears a brown leather collar around his neck, complete with tags indicating his name, owner, and the last time he had his shots. (The collar and assorted accessories will come at the behest of the Lyoko Warriors once Blaze and Tired get out of the virtual world of Lyoko.)


Born with divorced parents and forced to live in a one-horse town in the middle of nowhere most of the time, Blaze grew up with little to no social skills concerning conversations towards his peers. Sure he was easy to talk to, but he could never bring himself to approach anyone, not even for help he needed. His best times would be when he would get to go out to his dad's beach house and surf in the ocean, occasionally getting himself to join in on a game of beach volleyball if he could get the nerve up.

One day, he got news that his dad had lost his job and had to sell the beach house and move farther inland. Besides video games, that place had been his only escape and the only place where he had any friends. The event sent him into a rage for a couple hours and then into a lingering depression that lasted for a few days. Eventually, he felt so bad that he started truly wishing he could just escape into one of his video games, or even a favorite anime of his. At the time, he was watching an early season four episode of Yu-Gi-Oh! 5D's, and there was a bright flash of light at one of the explosions during a Turbo Duel. Blaze got sucked in, becoming an Interference in the world of Neo Domino City.

While in Neo Domino City, Blaze hooked up with Team 5D’s at around the time of Akiza’s crash before a match in the World Racing Grand Prix (WRGP). One of the main players, Crow, had a broken arm at the time, and was going to openly compete in Akiza’s place on the three-man team despite this being incredibly risky for his health. Blaze managed to convince him otherwise, as he was an able-bodied duelist and a quick learner; he could much more easily take Crow’s slot on the team and get out no worse for wear. In his first competitive Turbo Duel in the WRGP, Blaze demonstrates just how much he knows about the team and about their dangerous opponents by manipulating the flow of every move their opponents made to his advantage. This earned him a more permanent spot on the team as their informant on the tactics of the opponents they would go up against in the grand prix, as well as a substitute duelist for their team.

During his stay in Neo Domino helping the crew, Blaze found that he could summon FIRE-Attribute monsters as the real deal, as well as cast spells and open traps with fire affinities that came out real as well. This came as an initial surprise to him, but he took it in stride and used it to his advantage on more than one occasion to fight back enemies with similar abilities. Since he needed his own ride for the WRGP, the leader of Team 5D’s, Yusei, helped him build his own Duel Runner from scratch, which he dubbed the Crimson Streak, as well as teaching him numerous things about mechanics. It was also revealed fairly early on that the leader of Yiliaster (bad guys), Jakob, knew about what he was, and though he would reference it a number of times, he never fully explained. The Crimson Dragon, on the rare occasions it appeared, seemed to be of the same disposition.

Blaze definitely earned his keep in the WRGP duels when he replaced a starting card in the deck of their lead man, Jack, with the trap card Bad Reaction to Simochi before their duel against Team New World, also known as Yiliaster. This move ended the battle anticlimactically, with Jack sweeping all three members of Yiliaster. Satisfied he had changed events enough that Yiliaster would be stalled for a while, Blaze finally looked to find a way home, and started his search with the Crimson Dragon using the collective Signs of Team 5D’s to summon it. The godlike being then gave Blaze the full explanation on what being an Interference was: that he had made this world real with the connection of his heart and it was now part of a giant multiverse he had the full right to traverse and effect on his own. It then granted Blaze a gift: a new Gummi ship that he would name after the deity, as well as an enchantment put on his Speed World 2 Field Spell card that would summon the Crimson Streak to his side whenever he played it. With these gifts in hand, Blaze said goodbye to his friends and took off for the multiverse.

Blaze met his first Interference friend, Spencer, on his way to go see Yen Sid, where he learned that his fire affinity extended past his cards. He still needed a catalyst to shape his flames effectively, but he had a general grasp over pyromancy, and could use it through his Duel Disk to conjure his Nova Blade. After a brief duel with Spencer in the old man’s office, he took to patrolling Twilight Town for a couple of weeks, learning as much about the worlds as he could from Hayner’s gang in his spare time.

Things didn’t change up until he had to do his own job in introducing a new Interference to the multiverse at large, that Interference being Elwood, the King of Albion from Fable 3. After a quick stint to Yen Sid where Blaze got access to Firestorm magic (and so that his explanation of the video game aspect of the multiverse had some credence), the two traveled to Renaissance Italy, where they met up with Ezio Auditore da Firenze and - shock of all shocks - Spencer again. The group of four ended up having to fight, sneak, and assassinate their way through the story of Assassin’s Creed: Brotherhood, which Blaze was familiar with. The Pyro Duelist was even able to get a large income of cash coming to him by buying and refurbishing the shops around Rome. There was one other twist, however: a new Interference, who went by the name Blizzy, had appeared and sided with the Templars, having been confused about her situation and just wanting to get home. She definitely made things tougher for the group of four as they went through the entire story.

After all that got said and done with, Blaze went out on his own, having his own set of interesting adventures and encounters, but nothing’s worth mentioning until he met Liv Stevens and had to help her. Over the course of several very weird adventures in several different game worlds, Blaze figured out that this partially insane girl had a troubled past. And then there was her twin David. Once he had made his Interference and gone to the dark side, (insert your Star Wars wisecrack here,) Blaze had done all he could to fight him off and keep Liv’s prophecy of her death from coming true. It didn’t work, but she quickly got better anyway, and David started to reform himself; Blaze was willing to give him a second chance after hearing about all the crap he had been through in his efforts.

Blaze also had some fleeting relationships with Umiyuri, a (seemingly) young Interference with a few more problems than Blaze thought any one person would be able to handle without some help getting set up. One of the bigger and more apparent problems was the girl’s retrograde amnesia, which happened so often that Blaze had to get her to start a constantly written-in journal to serve as her memory until it could get repaired. He did all he could for her short of living with her to help get things done, but he still felt worried about her and added fixing her amnesia to the list of things he wanted to help fix.

Blaze finally caught up with Blizzy again, who was having quite a unique problem. Something had been taking her over and influencing her thoughts from the inside out, working cleverly so as to not arouse suspicion. When Blaze realized this, he dove into Blizzy’s heart and battled the the source of the problem, only to have his memory wiped as a result of a desperate, last-resort attack; Blizzy was also affected, but the two never met again. When Blaze woke up, he was back on his ship and couldn’t remember anything, though there were plenty of things around him that could potentially trigger memories to surface. Having no access or memory of his powers either, he took on the moniker Warp and decked himself out in Mass Effect gear, ready to search for his past.

During this search for his past, he ran into Umi again. The girl was doing okay with herself, and was probably the only one here who realized the irony of their meeting; now he was the one who couldn’t remember anything. The two spent evening and night together, which had its ups and downs but resulted in Blaze (I refuse to call him Warp anymore) buying Tired as company for Umi. Before the night was out, it was clear there was more than a friendship starting to develop between the two, but thanks to recent revelations, Blaze felt it best to leave the two before he ended up causing trouble.

Little did he know he probably wouldn’t end up having a chance. During a little stint in the Solana galaxy, planet Veldin, the whole world ended up starting to melt like running ink, Blaze’s body included. The result was painful - it could even be called horrific - but then reality warped around Blaze and he found himself somewhere else. Thanks to most of his memory being lost at the time of the universe being reset, Blaze’s full memories, as well as his emotions and most of his consciousness, had been isolated away from him when he was saved by lord knows what precedence. He had been relocated to the virtual world of Lyoko, with a reformatted set of powers and only one directive: assist the Lyoko Warriors, a team of middle school kids who had found Lyoko, in their battle against the hostile artificial intelligence known as X.A.N.A. For the past two months, he has been stuck there, battling his heart out in an attempt to bring X.A.N.A. down, but for all the Lyoko Warriors’ efforts, they can’t figure out what Blaze is or how to wake him up to full consciousness.

There was one way, however. Blaze had been given an established base, an amber crystal Tower in the Forest sector that served as his base of operations. Inside is a console that he meditates at, keeping all of X.A.N.A.’s forces away from it. If anyone were to access it and input a certain number code, they would re-establish Blaze’s consciousness, memories, and emotions; he would fully become what he used to be. And there was only one person he ever gave that code.

 Posted: Apr 18 2013, 01:13 PM


Group: Character Moderator
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